A ranty, funny, dead-serious intersectional feminist blog.

Games

Self-Care Bingo—Play With Yourself for Better Health!

I don’t know about you, I have a hell of a time remembering to practice self-care, and I’ve heard the same from a lot of the people I interact with online. Many of us spend a lot of time and energy online fighting for causes we care about at the expense of our mental and physical health and while we know that we need to pause and do things that are just for us—things like social media breaks, playing with the dog, listening to music, or just DRINKING SOME DAMNED WATER—it can be really hard to do so.

That’s why I created SELF-CARE BINGO!

SCB2

New and improved!

It’s like an act of self-care I can share with all of you. Yay!

The symbols are intended as prompts. For example, I live in Seattle, so there are many days (weeks, months) when getting sunshine is just not in the cards, but I can get outside and breathe some fresh air or use my little full-spectrum light thingy. Not into knitting? Do the craft you love. Already hugged your dog today? Tickle your cat or throw a ball for your ferret. The possibilities are endless!

I’ve got my SCB card printed out and ready to mark up even as I type this. See?

Proof!

Proof!

Let’s do some self-care, people.


Note: The SCB card above is a new and improved version updated post publication. You can find the old one here and a safe-for-work version here.

PSA: Abusive commenters will be deleted and banned, so kindly piss off in advance. (Comment Policy)


Gabe: We Made a Mistake Removing Dickwolves Merch

Click to embiggen.

Click to embiggen. (original image via wired.com)

Update: Mike Krahulik has published a response to folks upset by his comment. See bottom of post for brief comments. I have also written a follow-up post.

For anyone who thought that Penny Arcade and their lovable firebrand Gabe had learned anything from Dickwolves, Tentacle Bento, Gabe’s most recent outburst, or anything ever at all, news out of PAX yesterday should set you straight. In a Q&A, Mike “Gabe” Krahulik said he believed the company made a mistake in removing the “Dickwolves” merchandise they created not only to celebrate a rape joke but to ridicule critics (many of whom are rape survivors). If this is all new to you, you can read the whole sad, sorry timeline and catch up. The kicker? This time it wasn’t just Gabe talking out his ass. PA’s business manager backed him up.

Here’s yesterday’s entry from the Dickwolves Debacle timeline (emphasis mine):

On stage at PAX, Mike Krahulik (Gabe) says he regrets removing the Dickwolves merchandise from the Penny Arcade store. Robert Khoo, Penny Arcade’s business manager, agrees that those who were offended by it should have been ignored rather than engaged.

There’s video if you have the stomach for it. So far, I do not.

And from Alex Hern at The New Statesman this morning:

Today, that excuse is not available. These ideas have been mainstreamed to the extent that Krahulik and Holkins cannot get away with pretending that it’s only a vocal minority who see problems with using rape as a punchline which don’t extend to problems with using murder in the same way. But the last three years have not seen the pair toning down the rhetoric. From Holkins writing about the “censorship” of criticising a game’s exaggerated female characters to Krahulik being dismissive of trans people (leading to a $20,000 donation to the Trevor project), there have been no end of sub-dickwolves controversies, causing one prominent indie developer to pull out of their shows entirely. The Financial Post’s Daniel Kaszor summed them up in an article titled “Penny Arcade needs to fix its Krahulik problem“.

I’m going to say this again for anyone who didn’t hear me the first couple of times: Penny Arcade and Gabe/Tycho are major game industry influencers and as such, they have a responsibility to Not Be Dicks about stuff that affects a large portion of their audience and their community. In Gabe’s last apology for being an ignorant ass, he said he was going to keep his mouth shut to avoid doing any more damage to the PA/PAX brand. Apparently he forgot to do that. Now he’s doubled-down on his rape-apologist bullshit, and his BUSINESS MANAGER BACKED HIM UP. And I imagine Tycho is doing his ostrich act as usual.

Please don’t tell me this is “just Gabe,” and that “Penny Arcade does Childsplay” or “look, Tycho defended a rape victim the other day!” because none of that matters in this context. You don’t get to do Bad Things and get off the hook because you also do Good Things. Gabe just told a room full of fanboys (like the ones who supported PA’s original rape joke by dubbing themselves “Team Rape”)  that Penny Arcade’s mistake when it came to the Dickwolves Debacle was NOT SELLING T-SHIRTS. If you’re still willing to give him a pass–to give Penny Arcade and PAX a pass–then please at least examine and acknowledge the fact that you are doing so despite the fact that they repeatedly shit on rape survivors and anyone else who calls them out on their shit.

I understand that some of my friends have to go to PAX for work. I get that some people feel that they don’t have a choice. I’m not judging them.  I’m judging Mike Krahulik, Robert Khoo, and Penny Arcade and finding them rape apologists with no remorse. And considering how many people are rape survivors, they are apologizing for the perpetrators of rapes committed against a significant percentage of their audience and the games industry/community at large.

I’m not launching a campaign–not today, anyway. I’m just asking each of you to really stop and think about this if you’re in any doubt–about costs and benefits and consequences and influence. I’m asking you to speak up about this. Talk to your friends and colleagues. Have a conversation about how industry influencers who spread the message that rape is funny and rape survivors need to “get a sense of humor” are doing damage to our society. How rape culture is a real thing and Penny Arcade are currently its standard-bearers in the games industry. And then let’s come up with a way to either counter that influence or get them to once-and-for-all denounce all this bullshit and take steps to make it right.

Clever closing here. I’m just so sick of this shit. I’ll leave you with another line from Alex Hern’s piece in The New Statesmen (emphasis mine):

But by reopening the wound that first suggested that all was not well at Penny Arcade, Krahulik has also firmly reopened the debate about whether the pair can be trusted with the power they have in gaming. 

Update: Because I wasn’t there and haven’t watched the video, I was not aware that the audience cheered these remarks. I am just sick.

Update 2 (9/4): I just learned about this. From what I understand, a member of their Enforcer staff accused another of repeated incidents of sexual harassment, they quietly got rid of the guy, and PA mods shut down the forum thread where people were discussing the incident/issue, offering support and corroborating stories of harassment. I don’t know about you, but I feel kinda like putting another tick in the “Ways Penny Arcade Perpetuates Rape Culture” column.

Update 3 (9/5): Gabe has published a response to the Internet response to his comments at the Q&A. I think he has a lot of good things to say, but I do not think he has adequately explained why he thinks continuing to sell the shirts would have been a good idea. He has listed it among several other “mistakes” that fueled the fire, when the only fire removing the merch fueled (that I know of) was that of Team Rape’s entitled rage. He is still saying that NOT selling t-shirts that ridiculed survivors was a mistake. And that tells me that even though he’s sorry he hurt people on some level, on another level he still doesn’t get how selling those shirts would have hurt–and kept on hurting–those very same people. What do you think?

Update 4 (9/5): Here is my response.


Related:


Respectful discussion is welcome and encouraged. When in doubt, see the Comment Policy.


Does This Rag Smell Like Chloroform to You?

20120522210822!Dishonored-box-art-1-

[Trigger warning for discussion of rape.]

This article contains spoilers.

Dishonored is a game about choices and the effects of those choices. It’s also a game that had a lot of really visceral horror, which I noticed within the first several minutes as I watched rats murder and completely devour two guards. Holy shit. At first I thought I wasn’t going to like it for that (on a personal level, not a larger level), but I came to really enjoy what it brings to the table on the whole. There were two things about the game that really stood out about my playthrough, though—the castration torture we never actually mention and the rape boat.

The former is something that’s super easy to miss. You find someone on your side, Overseer Martin, chained up in the middle of a courtyard. He has clearly been imprisoned for a while, and is guarded by a single smack-talking dude when you find him (why every single guard is male is a discussion for another day). Once you dispense of the watchdog (I believe I set him on fire in one of my playthroughs), you let your target out. As soon as he stands up, you can see that his crotch is bloody. He babbles some quasi-cheerful (for a guy in his position) lines to you, then heads off to your base to meet up with the people who sent you while you go on ahead to incapacitate the high overseer. You can talk to Overseer Martin later, you can talk to other people who know him, you can even aim your creepy magic “I’ll-tell-you-everyone’s-secrets” heart at him, but no one ever talks about it. He just walks around with this bloody crotch, almost casually unaware of it himself. I’ve tried to see it as a trick of the light, as maybe something else—as anything, really—but every time I look at it, I see the same thing. Blood. It’s blood. Whoever imprisoned him castrated him as a form of torture, and the only way to even pull that out of the story is to look. I think that’s great storytelling, but overall, that’s some terrifying visceral shit.

Which leads me to the rape boat.

Or, hey, maybe it’s not really a rape boat. Maybe I just handed an unconscious woman over to a man who tells me that she’ll learn to love him—“after all, she’ll have her whole life”—because he really wants to have totally consensual sex with her. Or maybe he really just wants to get her out of harm’s way and then set her free into the wild. Like a mongoose. As one does. And hey—as my roommate pointed out—maybe she’ll escape!

Let’s set this up. For this mission, you’re to go to a party and dispose of the hostess. (There are three, actually, and you have to figure out which is your target. Also, cool fact: your target changes on multiple playthroughs.) Your assignment here is just to incapacitate her. Nothing fancy. Same with every other target, really. Each target also has two methods of disposal—outright homicide or various no-kill options. The game also has a no-kill achievement, so if you’re after that, you need to figure out how to get her out of this crowded house with no one seeing you.

Screen shot 2013-07-07 at 10.46.07 AM

Lady Boyle, the hostess

Luckily, as you talk to party guests, you find a man who would like to help. He knows you’ve been sent to kill her, you see, and he explains his undying love for her. It’s important to him that she live. If you could just bring her unconscious body down to the cellar, he promises that “you will never hear of her again.”

“I won’t harm her, I swear. I’m a man of means. Just bring her to the cellar and I will keep her safe with me. Forever.”

“WHOA”,” was my initial reaction. “That sounds…but you can’t really be asking me to…no way, obviously I misunderstood. This is her boyfriend. He just plans to take her somewhere safe, and is going about it in a fucked-up way.”

Hanging on to this thought is the only thing that makes me feel like I can actually complete this mission. So I do. I deliver her to the basement where he places her in his boat and delivers the line that I’d been dreading. “Don’t worry. She’ll learn to love me. After all, she’ll have her whole life.”

WHAT THE FUCKING FUCK. So I have not only just assisted in a kidnapping, I have sent a woman off to…what? He’s obviously planning to keep her full-on against her will. He doesn’t see her as a person so much as a trophy, because you want consent from fully autonomous people. Will she be tied up? Chained up? Merely locked in? Or maybe—and possibly even worse?—he really does want sex to be consensual, so he plans to mentally and emotionally abuse her until she begs for his comfort. I don’t know, but to me, every option sounds like hell.

Now, let’s be clear: torture is featured heavily in the game. I have zero issues with that because it highlights how terrible the world is, and you don’t actually see most of it. You see the effects, and come to realize that this is a horrible, horrible place.

There were so many angles Dishonored could have gone with their (only) female target that include torture, and I wouldn’t be annoyed because torture in general fits the world. But instead, we went with sexual torture—the clichéd and “acceptable” punishment for women who step out of line.

On top of all that? It is just damn lazy writing.

“Wait, Sid, so you’re saying castration is totally cool? Why do you hate men?”

Nooooo…I brought it up because it was one of the two truly horrifying things that really stood out for me. Also, it’s super interesting to me that no one in game ever talks about it. But I didn’t expound on it in this particular article because, while unquestionably horrible, it isn’t a cliché. It isn’t an “accepted” way to handle an out-of-line man in our society. It doesn’t exacerbate an existing viewpoint.

Might ask them about the mask, too...

Might ask them about the mask, too…

The thing that gets me is this: I’ll bet if you asked the designers why they didn’t subject Lady Boyle to any other kind of torture, they would tell you that made them uncomfortable. The idea of allowing someone to hit or torture a woman in a video game would be in bad taste, but allowing her stalker to rape her (“No, just force her into an unwanted intimate situation!” To-may-to, to-mah-to.) for the rest of her life is totally fine.

Something is deeply wrong with that line of logic.

As soon as the two of them floated away, I reloaded the game and immediately played through this mission again specifically to avoid sending her off in the rape boat.

“Trust me,” I said, killing her in front of hundreds of partygoers. “You’re better off.”


Read Sid’s previous MMAS articles in Sid’s Stuff. Follow her at @SeeSidWrite.


How Many of Me Equals One Man?

by Sid

talking to a brick wall

Is this thing on?

I work for a game company. Of late, I’ve taken issue with some of the content we’re receiving, and I’ve been everything but quiet about it. I’ve written letters to management and blatantly refused to work on it. If you follow me on Twitter, you’ve probably heard me talk about it.

I was actually the second person on our team of three to get up in arms about it. The first was my boss (we’ll call him Joe for ease of storytelling)—the only male on our team. Joe was far and away the angriest person in the building about it—up until the day he quit over it. Before he quit, though, Joe made plenty of noise about it himself. We were deep into this discussion before we realized the higher-ups thought he’d been raising such a fuss on behalf of his team, comprising two females.

I spoke to HR about the content a few days later, and many aspects of my most recent letter came up. As we spoke, however, I discovered that everyone assumed my female coworker and I were the truly upset folks—despite the fact that Joe never implied a single thing to that end. When I corrected HR, she was shocked. “Joe??”

She said he needed to tell the company how he felt about this content. As a man.

Yes, he was my boss, and had she said “as a manager,” that’d be a whole different story. But those weren’t the words, and that wasn’t the intent. He had written numerous emails, attended a number of meetings, and made his feelings very plainly known, but the whole time, management assumed he was batting for us—myself and my female coworker. His words would have inherently carried more weight if he had made it clear that he had been speaking for himself as a man rather than speaking for two women.

So here’s what I can discern from this:

  1. The automatic assumption is that a man simply wouldn’t disagree with this content; therefore, he must be speaking for a woman.
  2. When the assumption was that he spoke on behalf on two women, his words carried almost no weight.
  3. Were he to speak explicitly for himself as a man, the words would carry significantly more weight than when he was thought to be speaking for two women.

At the end of the day, when his resignation letter made it clear exactly who he was speaking for, the content still went through. Even so, that doesn’t negate everything that came before it. It doesn’t take this bad taste out of my mouth.

How many women equal one man? Obviously more than two, but how many? Three? Five? How many female voices carry the same weight as one male voice?

How many of me do I need to be taken seriously?

This doesn't add up.

This doesn’t add up.


Read Sid’s previous MMAS articles in Sid’s Stuff. Follow her at @SeeSidWrite.
Respectful discussion is welcome and encouraged. When in doubt, see the Comment Policy.


Save vs. Sexism: New Column on Bitch Magazine

20-sided-die

I wanted to tell you all about a new guest column on Bitch Magazine. It’s called Save vs. Sexism, it’s by Lillian Cohen-Moore, and it’s a reaction to #1ReasonWhy. Cohen explains why a “handful of tweets didn’t feel like enough” for her:

I’ve been playing tabletop games since I was old enough to hold my minis in my hand instead of trying to eat them. I’ve played games in every medium I’ve been able to engage with. I’ve spent my entire life playing and buying games. As an adult, I’ve also reported on games as a games journalist, and even worked on tabletop games as a writer and editor. I want this to be a hobby where people feel welcome, and that means honest discussion of where where we’ve gone wrong—and where we get it right.

The series will run for eight weeks on Monday, Wednesday, and Thursday.


Fake Geek Girls, #1ReasonWhy, Sarkeesian Speaks

These three videos really sum up the past two weeks for me. Each provides its own perspective on the issue of sexism in geekdom, and each one is ultimately hopeful and inspiring. We need more of that in this discussion.

 

Fake Geek Girls

Angelina LB on the Tony Harris FGG screed and the phenomenon in general. Fabulous.

ALB is on Twitter and Facebook, too.

 

Sessler’s Something on #1ReasonWhy

Revision3 Games (Rev3) producer Adam Sessler uses his new show to shine a light on #1ReasonWhy. Very well done.

Follow Adam on Facebook and Twitter.

 

Anita Sarkeesian @ TEDxWomen

The pop culture critic and creator of Feminist Frequency explores the gamification of Internet harassment as she saw it in the hate campaign against her. Fascinating.

Follow Feminist Frequency on Facebook and Twitter.

Something’s afoot, people. I hear whispers from all over about meetings and events, missives and plans hatching…. The geek community is making 2012 the year we put our collective feet down with a resounding THUD! the ripples from which are making themselves felt and will continue to spread into 2013 and into the brave new world beyond. Welcome to the future, my friends. We have cake.


Why #1ReasonWhy?

feministplotDear Rosie,

WTF is this whole #1ReasonWhy thing? Why are a bunch of angry women tweeting that ALL MEN ARE PIGS AND SHOULD BE GATHERED UP AND SHOT?? Is this whole thing a RADICAL FEMINIST PLOT? And why should game companies care what girls think anyway? Everyone knows that the target demographic for games is males aged 18-25! All the tweeting in the world won’t change the fact that sex sells. Girls don’t even play REAL games except to get guys to like them. And if all these lady game industry types were any good at their jobs, their gender wouldn’t matter, would it? Why are they whining about sexism on Twitter instead of DOING something about it? Why don’t they all just go find an island somewhere and make girly games in a girl-friendly environment? Plus, men have to put up with name-calling in the workplace, so why shouldn’t women? And my ex-girlfriend treated me like shit, and the women I’m attracted to aren’t attracted to me, so they’re all cold-hearted bitches–why shouldn’t I treat them like shit? All I’m saying is that women should STFU and learn to deal with the fact that games are made for and by boys and men and if they can’t stand the heat, get back in the kitchen! HAR! HAR!

Signed,

I Don’t Get It


Dear IDGI,

You really, really don’t. #1ReasonWhy isn’t about you. It’s not an accusation–but if it sounds like one to you, you might want to take a look at how you treat women in games or in your workplace. It came about in response to a question. If only a few dozen people had taken up the cry, you could write it off as a small problem. But thousands did, and they’re still showing up a week later. This is an epidemic that a) has gotten worse, not better, in the 25 years I’ve been in the industry, and b) until now, we have quietly accepted as being just the way things are.

fngAs for your misapprehensions re: gamer girls and demographics, I cheerfully direct you to this article, which debunks them (with sources!) quite handily. You’re welcome.

On to the rest.

Yes, sex sells. You will sell more copies of your game if you feature a giant pair of tits on the cover than if you feature, say, a race car or an army man. But we make choices, don’t we? We decide, when we go into business, whether we are going to make products that contribute to societal disease or ones that do not. There was a time very recently when it was hard to find a triple-A MMO featuring female armor likely to protect the character in battle. Today I’m playing Guild Wars 2, and not only is my character fully armored, but her breasts don’t animate when she’s standing still. Way to go, ArenaNet!

Most game developers have, since I started working in the industry back in the late 80’s, stopped sprinkling “humorous” racial slurs into their games like the ones I lobbied (unsuccessfully) to get removed from the games I worked on way back then. As a society–and as an industry–we decided that we were above that. And once, I thought we were above sexism, too. But as I said, it seems only to have become more prevalent. I think that’s why #1ReasonWhy hurts so much–it’s a confirmation of something many of us have known for a long time but have been unwilling or unable to talk about in mixed company because it just wasn’t safe socially, professionally, psychologically. And not saying it out loud meant leaving it unconfirmed much of the time. It meant accepting the status-quo.

This week, all that changed. Women and men came together to talk about the issue–even as people like you, dear IDGI, peppered us with your troll wisdom and lulz–and some of us were comforted while others had their eyes opened and pledged to make things better. The national press covered the discussion–even as you berated us relentlessly for wasting our time (though you didn’t seem to have anything better to do with yours)–and helped to shine an even brighter light on the issue, bringing more supporters in from all over the world to speak on #1ReasonToBe and #1ReasonMentors about next steps.

This is why, IDGI. And though you don’t get it, so many more do today than did six days ago. While #1ReasonWhy is difficult (and even infuriating, at times) to read, to me it is a symbol of hope and a sign of progress. This is how we do it. A spark becomes a flame, and a flame catches the world on fire.

Burn, baby, burn.


From our friend Mandaray, an important post if you love fiction, games, and/or women. Follow the link in the first paragraph for the full effect. Rape culture is alive and well, but Mandaray and Seanan McGuire are helping to expose it. You can, too: Pass it on.


Fabulous Prizes!

AWESOME, right?

Ok, first I have to show you these AWESOME new cards I just got (made by MOO). I know, crappy pic, but aren’t they AWESOME? And that’s only the front! Each one is personally autographed by me in Red SharpieTM! The reverse has…well, I’ll show you in a minute. These were a perk from Klout–a site some folks like to pooh-pooh, but dude, they send me free stuff all the time, and that makes them ok in my book.

I’ve also ordered TEMPORARY TATTOOS. I’m not going to show them to you because all I have is the artwork, and they’re not proper tattoos until I can put them on my skin*. When they arrive and I can, then you’ll get a pic. Promise.

I know, I know, you’re wondering how you can get your hands on some of this Make Me a Sammich swag. Well, firstly, winners of our Sammich Challenge will receive some as part of their Fabulous Prize packs. One lucky winner will also receive this:

And it will not be Brother #3.

It will not contain a sammich, because ew, prepackaged sammiches are gross. I think I must have suffered some pre-made sammich trauma as a child, because I simply cannot stand a sammich that’s been sitting around with its juices soaking into the bread and making it all soggy and smelly. I have been known to throw adorable little tantrums when people who love me forget this fact and bring me a nasty, mayonnaise**-soaked refrigerator sammich for lunch. In fact, I gag a little when I see someone in a movie buy one from a machine and eat it. Yuck! Do you have any idea how long that sammich has been sitting there being gross? A sammich machine should assemble your sammich right in front of you, dammit, or it’s nothing more than a garbage dispenser in my eyes.

Ahem. Moving on… If you don’t win a prize in our first contest, there will be others. But in the meantime, if you just can’t stand it, I will make it easy for you to request MMAS goodies. Stay tuned.

Scan that code! Do it!

Oh yeah! Here is the back of the new card. It has a little Klout logo (because they were free from Klout, but my next batch won’t have this, so these are Limited Edition! Woo!) and a very fancy QR code which makes them practically electronic. (It always cracks me up when I see promo cards made to look like iPhones that say “download our app” and then include a URL and no QR code. Duh, I say!) They’re also super heavy-duty cardstock with a satiny finish and the color is great. I heart them.

I’ve got some other goodies in the works, but hopefully this illustrates my good faith in the Fabulous Prizes department. It turns out gift-giving is one of my “love languages” according to a book my dad gave me, so I get really excited about giving stuff away. My neurosis is your gain!

Love ya!


*The great thing about temporary tats is that you can apply them to other surfaces, as well, meaning I can use them to make other cool stuff. There will be swag!

**Double ew. (W?)


I Suck at Contests!

Woohoo!

Woohoo! I totally suck at contests! That’s right, you heard it here first.

Ok, so it’s the last day of National Sammich Month (I apparently also suck at blogging because I did not cover nearly all the sammich stuff!) and the first Sammich Challenge deadline had passed. We have a number of very fine entries. I’ve even been collecting Fabulous Prizes for the winners! But I was only able to recruit one sammich judge, and who knew that Brother #3 would submit a sammich recipe so diabolical that the very thought of attempting it paralyzed me with fear? He did, that’s who. The fix was in from the start. But don’t you worry, my little sammich chefs, Rosie has your back. There can be only one Most Diabolical Sammich, to be sure, and B#3 has provided the winning recipe for that category. I’ll deal with him later. As for the rest of you, your recipes will undergo rigorous judging over the next day or two (by judges who owe me one thing or another and can’t say no) and I’ll announce winners in additional categories Real Soon.

And I’m really excited about the Fabulous Prizes. :D